Wind Waker’s Secret Deleted Dungeons


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wii u tingle tuner Wind Wakers Secret Deleted Dungeons

With Nintendo’s announcement of HD remake The Legend of Zelda: Wind Waker Reborn, I couldn’t help but think of my own past Wind Waker experience. It wasn’t too long ago, as I was a late Gamecube adopter, but long enough for me to relish another playthrough.

Besides adding in Wii U controller support and increasing the resolution, Nintendo has mentioned that they will be “Tuning Up the Gameplay” in Wind Waker. But what exactly does that mean? Will they reduce the number of Triforce fetch quests? Are they going to add extra warp points for quicker travel? Nobody knows. I know upon its release many people didn’t like Wind Waker, but it’s grown to become a fan favorite. I can’t imagine what they would tune up.

Searching across the internet I came across many common complaints and popular suggestions as to where Nintendo would go with this upgrade:

  • Removing/reducing the tedious process of changing wind direction while sailing
  • Adding extra warp points for faster quick travel across the Great Sea
  • Streamlining or simplifying the search for the Triforce shards
  • Adjusting the difficulty — some criticize TWW as the easiest Zelda game
  • Addressing the sparse overworld, with more islands to break up the emptiness
  • Tingle Tuner integration via the GamePad to enable it in single-player

These seem reasonable. I especially feel that Nintendo has a great desire to utilize their new GamePad, so I know they will incorporate the Tingle Tuner aspects. (Maybe even do a re-release of four swords later?) All the launch titles for the Wii U stressed the new controller, sometimes a bit too much, so I think this will be an area for Nintendo to explore. Let’s just hope arrow aiming doesn’t get auto bound to the controller. I hated that aspect of Nintendo Land.

But what about all the missing dungeons in Wind Waker? It’s been well publicized that due a Miyamoto streamlining effort, Wind Waker was made shorter and quicker than games before it. I recall the exact reason being that he felt too many people weren’t completing JRPGS at the time. These scrapped dungeons aren’t normally present in the game, but through the use of an Action Replay you can explore some of their rooms and gain a slight glimpse into the development process. Most of the texture work isn’t finished but many of the assets are in place.

Wind Waker had only six dungeons (not counting the initial fortress):

  1. Dragon Roost Caverns
  2. Forest Haven
  3. Tower of the Gods
  4. Earth Temple
  5. Wind Temple
  6. Ganon’s Castle

The additional two would have brought it up to the standard eight in the Legend of Zelda franchise. It is theorized that these new dungeons would have been an expansion of the Fire (Fire Mountain) and Ice (Ice Ring Isle) islands. You were supposed to have received the Iron Boots and Power Bracelets from these dungeons.

legend of zelda wind waker hidden rooms Wind Wakers Secret Deleted Dungeons

The third proposed area somehow related to the quest for the Triforce. (A reduction in the fetch quests?) Perhaps one was created for Nayru’s Pearl. Instead of doing the long quest and then just receiving it from Jabun, it would have made more sense to have completed a level for it. It’s hard to say exactly where these new dungeons would be located but there was a lot of empty ocean space.

Some people claim that there weren’t any “additional dungeons” and Wind Waker was planned as is. The unused textures/assets present on the disc are present on every game disc and just naturally take up around 30% of the room. While this theory is largely true as there are an insane amount of unused rooms in Wind Waker, series producer Eiji Aonuma himself said that the production of Wind Waker was rushed and that two more dungeons were originally planned. He also commented that the Triforce quest wasn’t properly thought out.

It’s currently unknown if these phantom dungeons will reappear in Wind Waker Reborn, but my gut is telling me no. Seeing how unfinished they are, it would take an entire team to properly recreate these. So as it stands, the HD remake will probably just feature a more streamlined Triforce Fetch Quest.

Here’s a video of one of the dungeon rooms.

  • Christopher Sica

    Leave a message…i never knew it had unfinshed dungeons but i knew it was rushed to market to sell the gamecube you could tell it was rushed just from the shear lack of land in the game it was mostly empty water

    • Zach

      you DO REALIZE that the entire world was flooded and that the people fled to mountain tops. Whats left is the land created from these mountain tops. So of course there is a lack of land. Other lands are further out in the world which is where you see phantom hourglass and spirit tracks story wise found from land.

      • Drake Ravenwood

        I agree, rushed or not I loved Wind Waker. BUT DUH theres heaps of water lol, that’s why the call it the sea.

        The music was sweet, I liked the color change, It was fresh, I’ll agree the game was shorter, BUT entering Dragon Roost Island for the first time, the music gave me like … happy chills (excitement). It had a flair and unique look to it. You got to latch on to a dragons tail during a boss battle. Rid a boat for half the game (I actually loved the ocean sequences more then the rest) I atually just let the wind take me anywhere randomly every now and again. The music was epic – especially when the sea gets cursed with endless night. Sadly I haven’t seen a game like this since from TLOZ. Wind Waker will always be my fav, much to the anger of every Zelda fanboy who jerks over Oot or MM (similar to the FF7 stance). Although I agree there games of gone downhill since really ff12 (which I had mixed feelings for, after that one though..)

        The world looked inviting and colorful, not drab like OoT which I could never really get into. Twilight Princess is the only other one I have played aside from MM Oot and WW, TP is just too long an tedious… and boring really, I felt like it tried to do too much, that aside it did have 2 of my favorite dungeons Temple of Time/Snowpeak Ruins. BUT after getting to the mirror in TP I just got bored of it.

  • Tony Blackbourn

    Greatfish Isle would have been the 3rd dungeon for Nayru’s Pearl

    • Randy

      Yeah, I was stunned when you were just handed the pearl. I thought it was a stunt and we would get wrapped up in some dungeon right after and have to retrieve it. …Nope.

  • Jonah Akers

    Try beating the Savage Labyrinth, Illusionary Room, and Puppet Gannon. THEN tell me it was easy.